![]() ![]() You will need someone who can unlock chests and doors, so make sure you’ve got either a Rogue or another class with the Lowlife background. Strongest pure healer is the Life Cleric. And in Lost City of Ilthismar, you’re gonna need healing. Healer: This is going to be either a Cleric or Druid, as no other class can do it. Classes that fit this bill include Wizard, Sorcerer, Battle Cleric, Elemental Cleric, or the new Druid Class with correct spell selection that allows it. But could include the New Barbarian class as generally Barbarians can put out significant single target damage.Ĭontroller: Battlefield controller defined as Area of Effect Specialist, whether that be a Nuker style mage like a Shock Arcanist, or a Disabler style Mage like the Green Mage. This is usually defined as Ranger, Rogue, or Greatsword Spec Paladin (Smite + Followup Strike Feat and Two Handed Fighting Style). Battle/War domain can cast with weapon in hand, but does not have heavy armor only Medium (Aka Half Plate + Shield) Life Domain Cleric gets Heavy Armor Feat for free, and can be combined with Lawkeeper background for Martial Weapons. Though I hear the new Barbarian Stone Path may work here. Generally this is read as a Paladin or Fighter usually in Plate with Sword and Shield. Intense combat taking advantage of all party abilities.īALANCED PARTY DEFINED AS: (One of each of the following 4th Edition Terminology)ĭefender: The Tank or heavily armored character who stands in front with a lot of hit points and AC. Customized monsters, NPCs, and Journals, Caravan system for transport within the Ruins. NPCs with dialogue and interlude cutscenes Beautifully crafted areas, dungeons, and towns. Sequel to Moathouse on the Border and can use Exported Characters from that module with gear and levels. Total of 45 Maps taking characters from level 1 to level 12. Estimated 30 hours of play time and as extensive as the Official Campaign. It is a campaign that takes characters from level 1 to level 12. This Campaign is the sequel to the dungeon module Moathouse on the Borderlands and incorporates it. The fallout from the confrontation sends you on a fantastic journey to an ancient lost city preserved in time by unknown magics.What happened to this city, and why did it disappear? And who is this mysterious 'Master' that dwells there now? There you encounter an shadowy group serving a mysterious 'Master', and unearth a strange map to an unknown destination. To answer the question, beasts are your next best choice, because you will occasionally come across eagles, wolves, spiders, and the like.The caravan you are traveling on is attacked, leading to an impromptu exploration of an old abandoned Moathouse. Simultaneously, it kinda actually defeats the whole purpose of ever homebrewing bonus damage to Favored Enemy in the first place. lolĪnyways, Soraks are humanoids, but humanoid is not on the ranger's Favored Enemy list for Solasta. These are good features.īut Favored Enemy is just weaponized racism. Paladins are Fighters with better healing (Lay on Hands + Cure Wounds > Second Wind). ![]() Having to go through all this finagling to get the feature be both useful and not OP tells us It's just a bad feature in general. It still can be a dead feature without meta-knowledge of what sorts of enemies you fight in Solasta. The feature would be as dead as it ever has been in 5e. If TA hadn't half-fixed Favored Enemy by giving it the ability to deal bonus damage, there'd be no point in asking this question.
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